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MPU ("Micro Processing Unit") |
Custom IBM Power PC "Gekko" |
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Manufacturing Process |
0.18 micron IBM Copper Wire Technology |
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Clock Frequency |
485 MHz |
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CPU Capacity |
1125 Dmips (Dhrystone 2.1) |
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Internal Data Precision |
32-bit Integer & 64-bit Floating-point |
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External Bus |
1.3 GB/second peak bandwidth 32-bit address space 64-bit data bus 162 MHz clock |
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Internal Cache |
L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) |
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System LSI |
Custom ATI/Nintendo "Flipper" |
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Manufacturing Process |
0.18 micron NEC Embedded DRAM Process |
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Clock Frequency |
162 MHz |
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Embedded Frame Buffer |
Approx. 2 MB |
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Sustainable Latency: 6.2ns (1T-SRAM) |
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Embedded Texture Cache |
Approx. 1 MB |
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Sustainable Latency: 6.2 ns (1T-SRAM) |
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Texture Read Bandwidth |
10.4 GB/second (Peak) |
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Main Memory Bandwidth |
2.6 GB/second (Peak) |
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Pixel Depth |
24-bit Color, 24-bit Z Buffer |
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Image Processing Functions |
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending,
Virtual Texture Design, Multi-texturing, Bump Mapping, Environment
Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering,
Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC) |
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Audio Processing |
(Incorporated into the System LSI) |
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Sound Processor |
Custom Macronix 16-bit DSP |
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Instruction Memory |
8KB RAM + 8KB ROM |
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Data Memory |
8KB RAM + 4KB ROM |
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Clock Frequency |
81 MHz |
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Performance |
64 simultaneous channels, ADPCM & PCM encoding |
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Sampling Frequency |
48KHz |
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Performance |
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Floating-point Arithmetic Capability |
10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) |
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Real-world polygon |
6 to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) |
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System Memory "Splash" |
40 MB |
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Main Memory |
24 MB MoSys 1T-SRAM Approximately 10ns Sustainable Latency |
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A-Memory |
16 MB 81 MHz DRAM |
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Disc Drive |
CAV (Constant Angular Velocity) System |
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Average Access Time |
128ms |
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Data Transfer Speed |
16Mbps to 25Mbps |
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Media |
3 inch Nintendo Game Cube Disc based on Matsushita’s Optical Disc Technology |
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Capacity |
Approx. 1.5GB |
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Input/Output |
4 Controller Ports |
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2 Memory Card Slots |
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Analog AV / SVHS Output |
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Digital AV Output |
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2 High-Speed Serial Ports |
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High-speed Parallel Port |
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Power Supply |
AC Adapter DC12V x 3.5A |
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Dimensions |
4.3"(H) x 5.9"(W) x 6.3"(D) |